While it can seem like a format like QuickTime is robust and identical between hardware, software and different platforms, in reality there’s the Apple “world” and everyone else. You can look at the raw bytes in a QuickTime file and, using the specification, know (for example) exactly what type of audio track it has, how many samples it has, and where in the file to find them. #Something like scopebox for the pc how toThese standards are highly technical – they’ll explain exactly what each bit in a file means, how to write and parse different flags and account for all the special cases one might encounter. Most of the common file formats ( QuickTime MOV, MXF, etc) are meticulously documented and standardized. Let’s back up briefly and talk about file format standards. In our work with customers, we see files from every imaginable piece of hardware, and we’ve noticed that some of this new hardware is a bit buggy. Small hardware vendors don’t usually have a big QA department to test and re-test their files, and often don’t have relationships with vendors to obtain official file writing libraries. While this has benefited our industry across the board, it has had a noticeable impact. Whereas it used to take a massive, integrated manufacturer to build a camera or a capture device, it can now be done by a small team. Platforms like Kickstarter mean independent inventors with an idea can track down a small but devoted audience. This has driven down the price of hardware in the video industry dramatically, and made hardware available to serve previously underserved niches. Readily available development kits, FPGAs, and new manufacturing processes mean it’s easier than ever for small companies to produce hardware. Over the last decade, there’s been a quiet revolution in the world of video hardware.
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